Good stories deserve a great voice.

Brian Jeffords in the booth

BrianJeffordsVoice Actor

Voice Actor

Voice acting with heart,grit, and a grin.

Skip ahead—I won’t be offended.
The demo engineer might be.

Demos

A few ways I sound. Every project has its own flavor—let’s find yours.

Animation Demo

One Voice Awards Nominee · Animation · Kids · Comedy · Adventure

2:00

Video Game Demo

Epic · Fantasy · RPG · Action · Narrative

1:56

Promo Demo

TV · Streaming Shows

1:27

Commercial Demo

Conversational · Natural · Believable

Coming SoonMore commercial samples available below.

Studio /
Session Ready

Clean signal. Comfortable sessions. Happy clients.

Broadcast-ready home studio

Professionally reviewed, engineer-rated “Exceptional”

Live directed sessions

Source-Connect, Zoom, Microsoft Teams, Google Meet, and Discord

Microphones

Sennheiser MKH 416 and Maono PM500

Interface

SSL 2

Fast delivery

Same-day or 24-hour turnaround available for select projects

Central Time

Available for remote sessions

Clients / Publishers / Studios
Selected Clients & Credits
Casting? Grab my résumé
Sigil of the Fallen — Video Game key art

Sigil of the Fallen

Video Game · Character Voices

Lost Amulet of Sonora — Animated Short key art

Lost Amulet of Sonora

Animated Short · Narrator

Divided States — Animated/Audio Drama key art

Divided States

Animated/Audio Drama · Character Voices

G.I. Joe: Wrath of Cobra — Video Game key art

G.I. Joe: Wrath of Cobra

Video Game · Game Announcer

Legacy of Orsinium — Video Game key art

Legacy of Orsinium

Video Game · Character Voices

Pillsbury — Commercial key art

Pillsbury

Commercial · Voice Over

Smudge — Animated Series key art

Smudge

Animated Series · Iggy

Tainted Grail — Video Game key art

Tainted Grail

Video Game · Character Voices

The Precinct — Video Game key art

The Precinct

Video Game · Character Voices

The Strata — Audio Drama key art

The Strata

Audio Drama · Coltrain

OPUS: Prism Peak — Video Game key art

OPUS: Prism Peak

Video Game · Grandpa

Screen Play — video game key art

Screen Play

video game · character voices

Brian did an amazing job. He absolutely nailed the character we were aiming for. The sound quality was outstanding—I have only the highest praise.
Ivan Kozman, Producer/Writer
Doublequote Studio, Heistgeist
It was a pleasure to work with Brian. He voiced several roles in our game, and was forthcoming with ideas and a great range that made him the ideal choice for variety of characters.
Lewis Boadle, Art Director
Fallen Tree Games, The Precinct
Complete pro! Brian was very easy to work with and added creatively to the projects success.
Kevin Nadeau, Audio Director/Composer
Willy Bietak Productions, Once Upon a Time: The King's Royal Ball
Brian Jeffords portrait

The actor, the storyteller,
and the guy behind the grin.

I took a slightly roundabout path to the booth. Performance was always part of my life: singing, acting, radio, live announcing, directing choirs—and impressions of people who really would rather I hadn't. Give me a microphone and a little room to play and I'm a happy guy.

Along the way I caddied for people whose names you'd probably recognize, built websites, worked in tech, sold cars, financial products and insurance—and made a LOT of coffee. More importantly, I spent years dealing with people: explaining complicated things, helping with big decisions, and delivering good news and bad. That taught me when to talk, when to listen, and how differently people communicate when something is personal. Turns out that's useful for an actor.

I never really stopped performing—everything from jazz to Mahler, along with live announcing and characters in popular game mods. Eventually remote voiceover became a real thing. I found a closet, built a studio, jumped in—and booked almost immediately.

Audiobooks and narration led to commercials, games, animation, and even an ice-skating egg on a massive cruise ship. (Long story.)

These days, character work is where I'm happiest. I love figuring out what someone wants, what's bothering them, what they aren't saying, and how they should sound. Sometimes it's a big emotional choice; sometimes one odd behavior—or three prominent teeth—makes the whole character click. That roundabout path gave me a lot to draw on. I've met a LOT of characters over the years. Now I get paid to PLAY them.

Let’s make something great together.

Let’s get the right voice
on your next project.

brian@brianjeffords.com

Rates are quoted based on project type, usage, term, territory, and session needs.

For auditions, bookings, directed sessions, custom reads, or alternate file formats, contact Brian directly.

Source-Connect, Zoom — broadcast-ready from Central Time.