Animation Demo
One Voice Awards Nominee · Animation · Kids · Comedy · Adventure
Good stories deserve a great voice.

Voice acting with heart,grit, and a grin.
Skip ahead—I won’t be offended.
The demo engineer might be.
A few ways I sound. Every project has its own flavor—let’s find yours.
Conversational · Natural · Believable
Clean signal. Comfortable sessions. Happy clients.
Professionally reviewed, engineer-rated “Exceptional”
Source-Connect, Zoom, Microsoft Teams, Google Meet, and Discord
Sennheiser MKH 416 and Maono PM500
SSL 2
Same-day or 24-hour turnaround available for select projects
Available for remote sessions







































Video Game · Character Voices

Animated Short · Narrator

Animated/Audio Drama · Character Voices

Video Game · Game Announcer

Video Game · Character Voices

Commercial · Voice Over

Animated Series · Iggy

Video Game · Character Voices

Video Game · Character Voices

Audio Drama · Coltrain

Video Game · Grandpa

video game · character voices
Brian did an amazing job. He absolutely nailed the character we were aiming for. The sound quality was outstanding—I have only the highest praise.
It was a pleasure to work with Brian. He voiced several roles in our game, and was forthcoming with ideas and a great range that made him the ideal choice for variety of characters.
Complete pro! Brian was very easy to work with and added creatively to the projects success.

I took a slightly roundabout path to the booth. Performance was always part of my life: singing, acting, radio, live announcing, directing choirs—and impressions of people who really would rather I hadn't. Give me a microphone and a little room to play and I'm a happy guy.
Along the way I caddied for people whose names you'd probably recognize, built websites, worked in tech, sold cars, financial products and insurance—and made a LOT of coffee. More importantly, I spent years dealing with people: explaining complicated things, helping with big decisions, and delivering good news and bad. That taught me when to talk, when to listen, and how differently people communicate when something is personal. Turns out that's useful for an actor.
I never really stopped performing—everything from jazz to Mahler, along with live announcing and characters in popular game mods. Eventually remote voiceover became a real thing. I found a closet, built a studio, jumped in—and booked almost immediately.
Audiobooks and narration led to commercials, games, animation, and even an ice-skating egg on a massive cruise ship. (Long story.)
These days, character work is where I'm happiest. I love figuring out what someone wants, what's bothering them, what they aren't saying, and how they should sound. Sometimes it's a big emotional choice; sometimes one odd behavior—or three prominent teeth—makes the whole character click. That roundabout path gave me a lot to draw on. I've met a LOT of characters over the years. Now I get paid to PLAY them.
Let’s make something great together.
Rates are quoted based on project type, usage, term, territory, and session needs.
For auditions, bookings, directed sessions, custom reads, or alternate file formats, contact Brian directly.
Source-Connect, Zoom — broadcast-ready from Central Time.